Cell Legends patch 1.7.20 notes: Buffs, nerfs, and updates


Beatrix is lastly nerfed.

Cell Legends: Bang Bang Patch 1.7.20 has been formally launched on the unique server, simply in time for the MPL playoffs within the Philippines, Indonesia, and Malaysia.

This patch options the Challenge NEXT visible improve to Lesley and Gusion, together with the game-changing magic sentry mechanic.

Heroes who’re dominating the present meta akin to Beatrix, Wanwan, and Natalia have been toned down. In flip, not often picked heroes akin to Minsitthar, Alice, and Valir have acquired small, however essential buffs.

Listed here are all of the buff, nerf, hero revamps, and battlefield changes in patch 1.7.20.


Patch 1.7.20 Challenge NEXT hero reworks

Lesley

Credit score: Moonton

Attributes

  • Base Assault elevated from 131 to 140
  • Assault Progress decreased from 9 to 7
  • Assault Pace Ratio decreased from 100% to 80%

Passive – Deadly Shot

  • Deadly Shot crits now deal true injury however the base crit injury is decreased
  • Every level of fastened bodily penetration is transformed into crit injury at a set ratio
  • Injury decreased from 120% bodily assault to 110% bodily assault
  • Fastened a problem the place some gear couldn’t get a bonus crit probability from this talent

Ability 1 – Grasp of Camouflage

  • Comes with brand-new textures whereas Camouflaged to raised match the impact
  • we’ve additionally improved it for smoother combos with fundamental assaults
  • Additional bodily assault decreased from 75-200 to 85-135
  • Fastened a problem the place some gear couldn’t get bonus assault from this talent

Ability 2 – Tactical Grenade

  • Barely elevated the casting vary, redesigned the animation and visible results, and optimized its combos with fundamental assaults and Ability 1.

Final – Final Snipe

  • Redesigned the indicator and visible results
  • Deadly Bullet’s Base Injury elevated from 200-300 to 250-350
  • New passive impact: Beneficial properties essential probability primarily based on the talent stage (5%-15%)

Gusion

Mobile Legends: Bang Bang Project NEXT 2022 updated Gusion splash art
Credit score: Moonton

Passive – Dagger Specialist

  • Adjusted the impact so it’s now triggered on every talent solid and may stack as much as 4 instances
  • The Primary assault strengthening impact will increase with the stack depend
  • injury per stack: 4% of goal’s misplaced HP (as much as 4 stacks, 16% in whole)
  • HP Regen adjusted from 80% of his injury to 50 per stack + 25% Magic Energy (as much as 4 stacks)
  • Fastened a problem the place enhanced Primary Assaults couldn’t be triggered in sure conditions

Cell Legends patch 1.7.20 steadiness and hero changes

Beatrix

MLBB hero Beatrix
Credit score: Moonton

All Weapons

  • Reloading time barely elevated
  • Reloading time now decreases enormously as assault pace will increase

Renner (Sniper Rifle)

  • Injury decreased from 350-525% bodily assault to 365-400% bodily assault
  • Hitbox elevated to 1.5 instances the unique
  • Now you can swipe to get the talent indicator whereas she’s reloading (the indicator is crimson whereas reloading)

Wesker (Shotgun)

  • Injury decreased from 125-195% bodily assault to 150%-220% bodily assault
  • Hitbox Width: Diminished to 75% preliminary hitbox width
  • Every successive hits deal 25% preliminary injury. The full injury she will be able to make at shut distance is enormously decreased, and she or he should be pretty shut so as to hit a number of enemies

Bennett (Grenade Gun)

  • Injury decreased from 180-320% Bodily Assault to 230-300% bodily assault
  • Sluggish impact elevated from 30% to 40%

Nibiru (Submachine Gun)(↑)

Injury elevated from 50-67.5% bodily Assault to 52.5-70% bodily assault

Final

Renner (Sniper Rifle)

  • Purpose Time decreased from 20s to 8s
  • Lifesteal decreased from 50% to 25%
  • Canceling a solid solely loses a 50% Cooldown

[Wesker (Shotgun)

  • Damage increased from 295-445 + 110% physical attack to 350-550 + 130% physical attack
  • Hitbox Width reduced to 75% initially
  • Successive hits damage decreased from 75%, 50% and 25% initial damage (remains at 25% for all the successive hits) to now dealing only 25% initial damage. (The total damage she can make at close distances is greatly reduced, and she must be fairly close to hitting with multiple hits.)
  • Lifesteal gain decreased from 50% to 25%

Bennett (Grenade Gun)

  • Slow effect increased from 30% to 40%

Nibiru (Submachine Gun)

  • Damage increased from 6 times to 10 times
  • Damage per hit decreased from 200-320 + 60% physical attack to 130-210 + 40% physical attack
  • Damage per hit reduced by around 35%; total damage increased by around 10%

Wanwan

Mobile Legends: Bang Bang hero, Wanwan
Credit: Moonton

Ultimate – Crossbow of Tang

  • Cooldown increased from 40-34s to 50-42s
  • Her ultimate can no longer be used on any target after breaking an enemy’s weaknesses but must be used on that target.

Natalia

Mobile Legends: Bang Bang hero, Natalia
Credit: Moonton

Passive – Assassin Instinct

  • Removed slow effect
  • Silence effect adjusted from silences the target for 1s after marking them twice to silences the target for 0.25s every time they are marked

When concealed

  • Becoming exposed to a nearby enemy’s time decreased from 2s after the enemy moved into range to 0.6s after the enemy moved into range
  • Cannot be targeted by smart skill targeting or basic attacks
  • Unified the range of different exclamation marks
  • Optimized Skill Description

Ultimate – The Hunt

  • Cooldown increased from 2s (varies based on Cooldown Reduction) to 3s

Valentina

Mobile Legends: Bang Bang patch 1.6.34 new hero, Valentina
Credit: Moonton

Skill 1 – Shadow Strike

  • Terror Duration decreased from 0.7s to 0.6s

Ultimate – I Am You

  • Cooldown increased from 42s to 55s
  • Valentina now gains the ability to hit enemies’ weaknesses after stealing Wanwan’s Ultimate and needs to hit all three weaknesses of an enemy to cast the Ultimate
  • Valentina now unlocks the Rage mechanic after stealing Minotaur’s Ultimate and needs to reach maximum Rage to cast the enhanced Ultimate.
  • Damage of the Ultimate stolen from X.Borg is now the same as the lower damage when X.Borg’s Firaga Armor is destroyed, instead of that when his Firaga Armor is active.

Yin

Mobile Legends: Bang Bang hero, Yin
Credit: Moonton

Skill 1 – Frenzy Strike

  • Cooldown recreased from 11-8s to 10-7s

Skill 2 – Instant Blast

  • Damage reduction increased from 25% to 30%

Ultimate – My Turn

  • Increased the delay before the target’s actually pulled into the domain

Faramis

New Faramis splash art in Mobile Legends patch 1.6.94
Screenshot by Jules Elona/ONE Esports

Skill 1 – Shadow Stampede

  • Cooldown increased from 15s to 18s

Skill 2 – Ghost Bursters

  • Initial Damage decreased from 330-480 + 144% magic power to 300-450 + 108% magic power

Ultimate – Cult Altar

  • Base extra HP decreased from 700-900 + 15% HP to 600-800 + 10% HP

Johnson

Ultimate – Rapid Touchdown

  • Cooldown decreased from 45-40s (calculated after the skill is cast) to 36-30s (calculated after the skill ends)

Alice

Attributes

  • HP Growth decreased from 201 to 169
  • Mana Growth decreased from 110 to 0

Passive – Blood Ancestry

  • New effect: 2 blood orbs will appear when enemy heroes die nearby
  • Alice can absorb the orbs, each of which can permanently increase her Max Mana by 20
  • Effect removed: Restores 50 mana upon absorbing an orb
  • For every 12 orbs absorbed, increases 10% Cooldown Reduction >> increases Mana Regen Ultimate

Ultimate – Blood Ode

  • Mana cost increased from 40-80 to 60-140
  • HP regen adjusted from 60-80 + 20% Magic Power to 60-100 + 10% Magic Power
  • Damage adjusted from 120-160 + 50% Magic Power to 60-120 + 20% magic attacks + (0.5-1.5% + 0.5% per 1000 Max Mana) Max HP
  • Percent damage dealt to non-hero units based on max HP capped at 600

Minsitthar

Skill 2 – Shield Assault

  • Base shield adjusted from 200-600 to 350-600
  • Slightly increased bullet speed and hitbox

Ultimate – King’s Calling

  • Now disables all Blink/Dash skills (e.g., Saber’s ultimate, Wanwan’s passive, Ruby’s passive) of the affected enemies.

Moskov

Skill 1 – Abyss Walker

  • Attack speed boost decreased from 1.4-1.7 times to 1.3-1.5 times

Ultimate – Spear of Destruction

  • 30% slow for 1.5s (Up to 90% Slow) to 50% slow for 1s (Up to 5s)
  • Cooldown increased from 45-35s to 55-45s

Badang

Skill 1 – Fist Wind

  • Charge decreased from 13-10s to 11-8s
  • Initial attack’s base damage decreased from 210-360 to 160-260
  • Successive attacks’ base damage decreased from 115-210 to 120-195

Pharsa

Passive – Spiritual Unity

  • Damage adjusted from 150 + 120% Magic Power to (8% + 1% per 200 Magic Power) Max HP
  • Fixed an issue where Spiritual Unity could not benefit from Magic Power and Spell Vamp from equipment

Ultimate – Feathered Airstrike

  • Cooldown decreased from 46-38s to 42-34s

Valir

Skill 1 – Burst Fireball

  • Charge adjusted from 8.5s to 9-7.5s

Skill 2 – Searing Torrent

  • The animation now matches whether or not the skill is successfully cast

Bruno

Skill 1 – Volley Shot

  • Bruno now gains 30% extra Movement Speed for 0.5 seconds when his Powerball hits an enemy

Fredrinn

Skill 1 – Piercing Strike

  • Slightly reduced cast backswing time

Skill 2 – Brave Assault

  • Fixed an issue where the dash would end as he hit an enemy behind him (This will make the skill a more reliable escape tool)

Ultimate – Appraiser’s Wrath

  • Greatly reduced cast backswing time

Granger

Skill 2 – Rondo

  • Basic attack damage boost increased from 10-30% to 25-40%

Lapu-Lapu

Ultimate (Enhanced) – Bravest Fighter

  • First two attacks’ damage increased from 300-450 + 140% physical attack to 380-580 + 160% physical attack

Bane

Skill 2 – Ale

  • Base damage increased from 200-400 >> 250-450
  • Base HP Regen increased from 160-285 to 200-300

Jawhead

Skill 1 – Smart Missiles

  • Damage increased from 125-220 + 25% physical attack to 150-250 + 30% physical attack

Julian

Passive – Smith’s Legacy

  • All skills’ cooldowns increase from 7s to 10-6.5s (decreases as he levels up)

Fanny

Attributes

  • Base Physical Defense decreased from 19 to 16
  • Physical attack growth decreased from 13.25 to 10.25

Skill 2 – Steel Cable

  • Optimized the skill’s Camera Shift
  • The camera view will now correctly pan in the designated direction

Masha

Attribute

  • HP Growth from 165 to 145

Passive – Ancient Strength

  • Physical lifesteal at 2 HP Bars decreased from 25% to 15%
  • Physical lifesteal at 1 HP Bar: Total value remains unchanged

Aldous

Attributes

  • Base HP decreased from 2718 to 2668
  • HP growth decreased from 210 to 190


Patch 1.7.20 battlefield adjustments

Magic Sentry

Mobile Legends: Bang Bang Project NEXT update, Magic Sentry
Credit: ONE Esports
  • Function: A Magic Sentry spawns at that side behind the base’s walls whenever a side loses an Inner Turret. It triggers when a hero steps within the area, lighting up that side’s Jungle for six seconds. Can be used once per 90 seconds (Reveals invisible units)

Patch 1.7.20 equipment changes

Glowing Wand

  • Skills burn the target for 3s, dealing 1.5% of their Max HP as Magic Damage per second and increasing their Magic Damage taken by 2-4 (up to 6 stacks)

Athena’s Shield

  • Trigger Condition adjusted from Leave combat for 10s to Leave combat for 5s

Rapid Boots

  • Craft price decreased from 850 to 750
  • Movement speed Boost decreased from 80 to 70
  • Movement speed reduction in battle decreased from 40 to 25

Patch 1.7.20 Battle Spell changes

Mobile Legends: Bang Bang battle spells Sprint and Flicker
Credit: Moonton

Sprint

  • Movement speed boost adjusted from a minimum of 50%, the initial value higher to a constant 50%

Ice Retribution

  • Duration decreased from 5s to 4s

Flame Retribution

  • Duration decreased from 5s to 4s

Bloody Retribution

  • Duration decreased from 5s to 4s
  • Total damage and lifesteal remain unchanged

Other changes

  • Re-optimized the early-game laning experience so you can now score the last hit more easily when attacking minions
  • Reduced minions damage on heroes to make it easier for low HP heroes to deal with minions alone in the late game
  • The base now has higher damage reduction when there are no enemy minions nearby
  • Optimized the in-match signals so you can now send multiple signals in succession to notify your teammates
  • Adjusted some heroes’ recommended lanes based on statistical data (e.g., Akai: Roaming/EXP Lane to Roaming/Jungle)

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